add: VirtualDisplay
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@@ -12,7 +12,8 @@ namespace frame::render
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void RenderTarget::DrawPixel(Vector const& position, Color color)
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{
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if(position.x < 0 || position.y < 0 || position.x >= image.getWidth() || position.y > image.getHeight())
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if(position.x < 0 || position.y < 0 || position.x >= image.getWidth()
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|| position.y >= image.getHeight())
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return;
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image.at(position.x, position.y) = color;
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}
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@@ -85,7 +86,8 @@ namespace frame::render
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while(pos.x <= radius / std::sqrt(2.f))
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{
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float E = pos.x * pos.x + ((float)pos.y + 0.5f) * ((float)pos.y + 0.5f) - r_2;
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float E = pos.x * pos.x
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+ ((float)pos.y + 0.5f) * ((float)pos.y + 0.5f) - r_2;
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if(E <= 0)
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{
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@@ -104,23 +106,28 @@ namespace frame::render
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}
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}
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void RenderTarget::DrawRectFilled(Vector const& LeftTop, Vector const& BottomRight, Color color)
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void RenderTarget::DrawRectFilled(Vector const& LeftTop,
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Vector const& BottomRight,
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Color color)
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{
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auto pos = LeftTop;
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auto pos = LeftTop;
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while(pos.y <= BottomRight.y)
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{
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while(pos.x <= BottomRight.x)
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{
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DrawPixel(pos, color);
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pos.x++;
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}
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pos.x = LeftTop.x;
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pos.y++;
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}
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while(pos.y <= BottomRight.y)
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{
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while(pos.x <= BottomRight.x)
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{
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DrawPixel(pos, color);
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pos.x++;
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}
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pos.x = LeftTop.x;
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pos.y++;
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}
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}
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void RenderTarget::DrawRect(Vector const& TopLeft, Vector const& BottomRight, uint8_t LineWidth, Color color)
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void RenderTarget::DrawRect(Vector const& TopLeft,
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Vector const& BottomRight,
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uint8_t LineWidth,
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Color color)
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{
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auto pos = TopLeft;
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@@ -129,13 +136,15 @@ namespace frame::render
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DrawRectFilled(TopLeft, {BottomRight.x, TopLeft.y + lw}, color);
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DrawRectFilled({TopLeft.x, BottomRight.y - lw}, BottomRight);
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DrawRectFilled({TopLeft.x , TopLeft.y + lw},
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{TopLeft.x + lw, BottomRight.y - lw});
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DrawRectFilled({BottomRight.x - lw, TopLeft.y + lw},
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{BottomRight.x , BottomRight.y - lw});
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DrawRectFilled({TopLeft.x, TopLeft.y + lw},
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{TopLeft.x + lw, BottomRight.y - lw});
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DrawRectFilled({BottomRight.x - lw, TopLeft.y + lw},
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{BottomRight.x, BottomRight.y - lw});
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}
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void RenderTarget::DrawPointsMirrorCircle(Vector const& center, Vector const& pos, Color color)
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void RenderTarget::DrawPointsMirrorCircle(Vector const& center,
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Vector const& pos,
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Color color)
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{
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DrawPixel(center + pos, color);
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DrawPixel(center + Vector{pos.x, pos.y * -1}, color);
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