add: Rect
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@@ -81,15 +81,7 @@ namespace frame::render
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int32_t const r_2 = radius * radius;
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Vector pos{0, -radius};
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DrawPixel(center + pos, color);
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DrawPixel(center + Vector{pos.x, pos.y * -1}, color);
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DrawPixel(center + Vector{pos.x * -1, pos.y * -1}, color);
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DrawPixel(center + Vector{pos.x * -1, pos.y}, color);
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DrawPixel(center + Vector{pos.y, pos.x}, color);
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DrawPixel(center + Vector{pos.y, pos.x * -1}, color);
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DrawPixel(center + Vector{pos.y * -1, pos.x * -1}, color);
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DrawPixel(center + Vector{pos.y * -1, pos.x}, color);
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DrawPointsMirrorCircle(center, pos, color);
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while(pos.x <= radius / std::sqrt(2.f))
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{
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@@ -108,16 +100,52 @@ namespace frame::render
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E += 2 * pos.x - 2 * pos.y + 5;
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}
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DrawPixel(center + pos, color);
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DrawPixel(center + Vector{pos.x, pos.y * -1}, color);
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DrawPixel(center + Vector{pos.x * -1, pos.y * -1}, color);
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DrawPixel(center + Vector{pos.x * -1, pos.y}, color);
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DrawPixel(center + Vector{pos.y, pos.x}, color);
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DrawPixel(center + Vector{pos.y, pos.x * -1}, color);
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DrawPixel(center + Vector{pos.y * -1, pos.x * -1}, color);
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DrawPixel(center + Vector{pos.y * -1, pos.x}, color);
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DrawPointsMirrorCircle(center, pos, color);
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}
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}
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void RenderTarget::DrawRectFilled(Vector const& LeftTop, Vector const& BottomRight, Color color)
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{
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auto pos = LeftTop;
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while(pos.y <= BottomRight.y)
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{
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while(pos.x <= BottomRight.x)
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{
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DrawPixel(pos, color);
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pos.x++;
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}
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pos.x = LeftTop.x;
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pos.y++;
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}
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}
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void RenderTarget::DrawRect(Vector const& TopLeft, Vector const& BottomRight, uint8_t LineWidth, Color color)
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{
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auto pos = TopLeft;
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auto const lw = LineWidth - 1;
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DrawRectFilled(TopLeft, {BottomRight.x, TopLeft.y + lw}, color);
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DrawRectFilled({TopLeft.x, BottomRight.y - lw}, BottomRight);
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DrawRectFilled({TopLeft.x , TopLeft.y + lw},
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{TopLeft.x + lw, BottomRight.y - lw});
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DrawRectFilled({BottomRight.x - lw, TopLeft.y + lw},
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{BottomRight.x , BottomRight.y - lw});
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}
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void RenderTarget::DrawPointsMirrorCircle(Vector const& center, Vector const& pos, Color color)
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{
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DrawPixel(center + pos, color);
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DrawPixel(center + Vector{pos.x, pos.y * -1}, color);
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DrawPixel(center + Vector{pos.x * -1, pos.y * -1}, color);
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DrawPixel(center + Vector{pos.x * -1, pos.y}, color);
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DrawPixel(center + Vector{pos.y, pos.x}, color);
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DrawPixel(center + Vector{pos.y, pos.x * -1}, color);
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DrawPixel(center + Vector{pos.y * -1, pos.x * -1}, color);
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DrawPixel(center + Vector{pos.y * -1, pos.x}, color);
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}
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} // namespace frame::render
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